This section will cover in
more detail how to build; what each building does; and
why you need each building.
It will also cover basic
ap conservation and possibly some other basic features.
Building Plants (bp)
10 power units
As mentioned in the Intro Section, the number of building
plants you have determines the number of buildings you
can build for each ap. With me so far? Good. You will
see near the top of the Buildings page that it tells
you: 'With you x building plants you can build y buildings
foreach action point.'
For the mathematical among
you, then formula goes y=(x+10)/10 and the answer is
rounded down to the nearest whole number. Simple eh?
In slightly easier terms
- for every ten bp you get 1 building and then
on top of that you get 1 more FREE. So here's a few
You get the idea?
As you can see - it follows
that the best number of bp is a multiple of 10 - otherwise
you are just wasting mins and not maximising your ap
Now why do you need bp I
hear you cry. Well the answer is back to this ap use.
The more bp you have the more buildings you can build
with each ap and the less ap you spend to upsize
A good habit to get in to
early is to always build as many buildings as
you can for each ap. If you can build 15 then build
15. You can build more than one building type at a time,
so work out how many you want, then work out how many
extra buildings you can build then see if you
need anything else. Unless you are really low
on mins then Power Storage(ps) is the cheapest building
if you can't build anything else.
Spaceship Plants (ssp)
10 power units
Spaceships plants can each
produce 3 spaceship parts for each ap they are
used. Your spaceship parts do not stockpile (extremely
volatile and explode if not used) so any excess are
lost each ap. This might seem confusing but will become
clearer when spaceships are dealt with in more detail
in another section.
There is no useful numbers
or strange formula like the bp for these ones - it's
simply the more you have the more spaceships you can
build and so less ap you need to spend to get the
same number of ships built.
Again, there are good habits
you should try and fall into - some numbers when multiplied
by 3 don't divide by 4 into a whole number -
if building Star Destroyers then that is a needless
waste (its only a tiny waste, but why bother if you
can avoid it). Anything that is a multiple of 20 is
a good number because all these problems are resolved.
Power Plants (pp)
0 power units
Power Plants each produce
1 Power Unit for evey ap spent regardless of
what that ap was spent doing. You get power whether
mining, exploring, attacking, building or donating to
your federation (more later).
Again there are no magic
numbers but if some logical thinking is applied
then you can come up with some of your own.
eg. If you have 220bp you
can build 23 buildings per ap. If you are going to be
building lots of ssp which cost 10mins and 10 power
each then you will use 230 power units each ap. If you
don't have 230 pp then you are going to run out of power
Power Storage (ps)
0 power units
For each Power Storage you
have you can store 10 power units. Nothing complicated
or tricky there. Any excess power is lost in the next
ap spent, so there is no point in having 500pp if you
only have 10ps, now is there?
So again - no magic numbers
but just common sense. If you are going to spend a lot
of ap with no power cost then you are going to want
more power storage so you aren't wasting the power you
produce. If you waste power you are wasting the minerals
and the ap it took to build the power plants
in the first place. Obviously don't take this to extremes
by having 6'000 ps for only 10pp and if you have enough
power plants to cover the cost of anything you
can spend power on, then you will need less storage.
Space Ports (sp)
5 power units
For every 1 space port you
have you can dock 3 spaceships. Simple. If you want
300 ships of any type (not including harvesters, torpedoes
or mine grids) then you need 100sp. If you want 591
spaceships (you might, you never know) then you need
Command Centres (cc)
10 power units
This is where it starts to
get a bit tricky. Your command centres determine your
level of Fleet Control (fc) and whilst not restricting
you in any way to do anything, it will be one
of the values you watch closest.
To reach 100% fleet control
you need 1cc for every 20 ships you have, but (simialr
to building plants) you get 20 ships FREE! What this
means in real terms is if you want to be most effective
with 200 ships, you need: (200-20)/20 = 9 control centres.
Repeat after me: "Always have 100% Fleet Control!"
If you don't then you may as well give half your fleet
away to charity, because you are wasting just about
everything - the ap to build them and attack, the mins
to build them and the time it took you.